Высшая химераGreater Chimera Существо 13
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Description
A greater chimera can have any combination of three heads chosen from the options below, each granting additional abilities inherent in the original creature.
Вспомнить информацию - Beast ( Мистицизм, Природа): СЛ 36
Неспециализированное знание: СЛ 34
Специализированное знание: СЛ 31
Вспомнить информацию - Beast ( Мистицизм, Природа): СЛ 36
Неспециализированное знание: СЛ 34
Специализированное знание: СЛ 31
Source Howl of the Wild
Perception +23; darkvision, scent (imprecise) 30 feet
Skills Acrobatics +22, Athletics +27, Stealth +27
Str +8, Dex +4, Con +5, Int -2, Wis +3, Cha +1
AC 33; Fort +26, Ref +23, Will +20
HP 235
Multiple Reactions A greater chimera gains 2 extra reactions each round that it can use only to make Reactive Strikes. It must use a different head for each reaction, and it can't use more than one on the same triggering action. If it loses one of its heads, it also loses one of these extra reactions.Three-Headed Any ability that would sever a greater chimera's head (such as a critical hit with a vorpal weapon) severs one head at random. Losing a head doesn't kill a chimera (as long as it has at least one head left), but it does prevent it from making Strikes with the lost head or using any abilities granted by the head. Reactive Strike
Speed 25 feet, fly 40 feet
Melee agile), Damage 3d8+8 slashing claw +25 [+21/+17] ( Three-Headed Strike The greater chimera makes a Strike with each of its heads, each at a –2 penalty and targeting a different creature. These Strikes count as only one attack for the greater chimera's multiple attack penalty, and the penalty doesn't increase until after it has made all three attacks.
Perception +23; darkvision, scent (imprecise) 30 feet
Skills Acrobatics +22, Athletics +27, Stealth +27
Str +8, Dex +4, Con +5, Int -2, Wis +3, Cha +1
AC 33; Fort +26, Ref +23, Will +20
HP 235
Multiple Reactions A greater chimera gains 2 extra reactions each round that it can use only to make Reactive Strikes. It must use a different head for each reaction, and it can't use more than one on the same triggering action. If it loses one of its heads, it also loses one of these extra reactions.Three-Headed Any ability that would sever a greater chimera's head (such as a critical hit with a vorpal weapon) severs one head at random. Losing a head doesn't kill a chimera (as long as it has at least one head left), but it does prevent it from making Strikes with the lost head or using any abilities granted by the head. Reactive Strike
Speed 25 feet, fly 40 feet
Melee agile), Damage 3d8+8 slashing claw +25 [+21/+17] ( Three-Headed Strike The greater chimera makes a Strike with each of its heads, each at a –2 penalty and targeting a different creature. These Strikes count as only one attack for the greater chimera's multiple attack penalty, and the penalty doesn't increase until after it has made all three attacks.